I’m just trying out Script Debugger and it is certainly a step up from Script Editor!
One feature I’m used to from other IDEs is simple refactoring, i.e. symbol renaming. For example is it possible to rename a variable in its definition and all its uses?
(1)Donload zip archive and extract it
(2)Move script to /Library/Scripts/Script Editor Scripts
(3)Open some AppleScript with Script Editor
(4)Select script body to replace
(5)Display contextual menu by clicking mouse right button
(6)Select “rep variable name within selection v2.21(e)” from contextual menu
This script is distributed as a part of my ebook’s supplement script (Piyomaru Script Assistant). This script runs till 7/6/2020.
I wrote this script in Mac OS X 10.3 or 10.4. This script depends on Script Editor’s function. So this script does not run with Script Debugger. I have a lot of helper script like this work with Script Editor.
Now, we have Cocoa skill to process AppleScript document. I think I can port these script to Script Debugger.
JMichaelTX, where do you think the suitable place to sell such a small softwares? I think (2) is the best place.
(1) Mac App Store : Regulations are not for script applications. Though I’m selling 100% AppleScript based (some little routine in Objective-C included), Mac App Store is not the suitable place because of its regulation is not for AppleScripts controlling other application.
(2) booth.pm: The online shop I’m selling my PDF based ebooks. This store is available to use PayPal, Credit Cards (VISA, mastercard). There is no regulation for distributing softwares.