I may have missed a write up on this if it exists …
I am working on a project where I want to control an app with AppleScript but have a user GUI much more elaborate than the dialog commands built into AppleScript. I tried the new Scripting Bridge in Xcode but it was too slow to do all but trivial control of a scriptable app. From internet research it appears like I am not the only one with that disappointment.
In that regard, can Script Debugger be used to debug an Applescript application created by the “new” Xcode AppleScriptObjC? I understand how to use Script Debugger with ApplescriptObjC to write and debug ObjC, and I know how to create an Xcode Applescript Application with an associated InterfaceBuilder GUI, but wonder if there is a way to use SD in that environment not only to edit the source, to debug the app ?
I also have long wanted a better GUI than AppleScript can provide.
Of course, this does require both you and your users to have Keyboard Maestro installed. IMO, KM is, hands down, the best Mac automation tool I have ever used, and it supports embedded AppleScript, JXA, Shell Scripts, and more. You can try it for free for 30 days (no limits). If you decide to buy, use this link for a 20% discount.