This post is probably a week early, WWDC and all. I have a semi-commercial project that’s in AppleScript that I want to migrate to Xcode. There are a number of parameters that need to be set, probably about 15 or so. I generally do these for each customer manually, and it limits the possibilities greatly, as you can imagine. I’d like to create a window in Xcode that will prompt the user to fill in all the parameters and options themselves.
I could write a straight Mac OS app that just has one window, collects all the info and creates a plist; and launchd file for the timing functions. I’m sure the storyboard features would make this fairly easy. (I have written a working iOS app with Swift and am familiar with these.)
It would be nicer to include all the AppleScript right in the project. It would also allow me to expand it to include other Applescripts I’ve written. I did start to learn a little ObjC but then Swift came along and it seems to this observer that the only thing Apple seems to want to get rid of faster than automation in general is ObjC.
I’m looking for advice and resources. Do I start with an Xcode AppleScript project, or just do the information collection and leave the AppleScript alone? Does Xcode/AppleScript play nice with Swift yet? Are there iBooks or courses out there that anyone can recommend that deal with AppleScript in the Xcode environment with Swift vs ObjC ?