AppleScript is a distinctive and defining feature of Macs and macOS.
I have written literally hundreds of AppleScripts.
Some are one-use knockoffs, like renaming files in specific, complex ways.
Some expand the functionality of my Macs, like a global tags management system that ensures I have a single, central repository of tags that can be selected from and pasted into any text field, in any application; and plays a large role in my webpage clipper that deletes extraneous garbage from webpages; and in creating a PDF of the cleaned content.
Other scripts simply fix broken things in macOS that Apple seemingly can’t be bothered with, like new Finder windows always opening too small, despite having set individual folder, and global, defaults.
I use these scripts every day, many times a day.
Whenever I come up against a problem that isn’t natively solvable, or an opportunity to automate some process that I do frequently, that has no solution either in the app in question or in the OS, I turn to AppleScript, augmented with shell scripts (called via “do shell script”) and keyboard automation utilities, as needed. These, in conjunction with the apps on my Mac (if not natively scriptable, driven through GUI automation) comprise the automation ecosystem on my Macs.
AppleScript is part of what makes macOS customizable, efficient, and actually usable. There is no parallel that I can see in any other platform.
Many macOS apps contain embedded AppleScripts in their bundles.
None of Automator, JavaScript, and Shortcuts can replace AppleScript.
Apple: deprecating, crippling, or letting AppleScript die of neglect would be simply unforgivable, to me, and to many hundreds of thousands (millions?) of your Mac customers.
AppleScript deserves to be maintained, and expanded.
AppleScript is an essential part of Macs and macOS.