That’s really only required for libs that load frameworks (so Myriad Tables, BridgePlus, etc).
Thanks everyone for the responses. I’ve been working through dean’s suggestions, but the issue is so intermittant that it’s slow going.
I took dean’s advice and divided the displayDialog handler into try statements, and the script fails at the statement shown below. I have no idea why that would be the case. BTW, I’ve been running the script by way of a Script-Debugger key binding, so FastScripts is not involved.
try
set {theButtons, minWidth} to create buttons {"Cancel", "OK"} default button 2 cancel button 1 without equal widths
on error
display dialog "The buttons"
error number -128
end try
See if the error will return a partial result. That may help narrow things down more.
The only thing I see different about the format we follow and code is
on create buttons buttonList button keys buttonKeysList : {} equal widths equalWidths : (false) default button okIndex : 0 cancel button cancelIndex : 0
has equal widths prior to the cancel and default buttons. It may be worth removing without equal widths to see if you still error.
Your problem is a known issue with AppleScriptObjC scripts on recents systems (not sure if it’s Catalina or Big Sur): the system randomly fails to load frameworks.
FastScript is not involved at all. But it has an advantage on other Script menus.
That’s why I recommended to check out your FastScripts version.
Do you remember this topic?
Thanks Jonas. I wasn’t aware (or didn’t recall) that there was a problem with recent systems failing to load frameworks. My script fails at the exact point where a Dialog Toolkit Plus command is first run, so what you say makes sense.
You guys jinxed me. Now Im having the same issue! @ShaneStanley — help! It’s only when calling a dialog using dialog toolkit plus v1.1.3. The error happens less when using 1.1.2.
Error -1708 : NSThread doesn’t understand the “isMainThread” message.
The change in version is pure co-incidence.
it may seem like one but when I use:
use script “Dialog Toolkit Plus”
and compile/save. I get error. When I have the 1.1.2 library in Script Libraries and named it differently…and
use script “Dialog Toolkit Plusv2”
compile and save. I don’t get the error.
@ShaneStanley so I tried experiment…and changed my script at beginning to use AppleScript 2.4 instead of using AppleScript 2.5. Then both Libraries error’d. Then switched back and now they both do. Do u think its related?
In a word, no. Compilation issues are completely unrelated.
@ShaneStanley Thanks for your patience…I have GREAT news!
So in further testing. This is what I figured out:
- v 1.1.2 original file dated 12/8 on my Mac in ~/Script Libraries it works fine on my Mac
- v 1.1.3 original downloaded it does not.
- If I duplicate the v 1.1.2 and resave it on my Mac Ventura 13.1 adding to name resaved. it errors.
So I looked at the differences…your old one had empty foundation folder…added same to new one nope didn’t work. Looked at the plist files and bingo different. I tried your old plist file and updated the version to match the latest you had saved and it works great not one problem.
So…If I use your plist file from v 1.1.2 update it to 1.1.3. It WORKS Perfect!!!
The extras are the differences…
OSAAppleScriptObjCEnabled
TemplateForCFBundleIdentifier
and the 8 items under WindowState
I think the reason you’re unable to simulate/test is because a test script runs. But if you ran that script from another script it would not…ie: FastScripts or Menubar apps or Scripts running other scripts and gets the original error from the original version 1.1.3. I’m sending the updated version with the plist to u now.
dean. I don’t completely understand what changes you’ve made. Is there some way for me to test this? Or should I just wait while you and Shane resolve this? Thanks.
Thanks. I replaced the old one with the updated version, which seems to work fine. I only encounter this issue once or twice a day, and I’ll report back after a day or so,
You renamed it or changed the script being called right?
I deleted the old one that’s in my Script Libraries folder, rebooted my computer, and renamed the new one to Dialog Toolkit Plus. I didn’t change the use statement in my script. I don’t have any other versions of Dialog Toolkit Plus on my computer (at least that I can find).
It shouldn’t work or is using another version…change your use script to use the filename I sent or rename mine to dialog toolkit plus. Sorry I should have said that earlier.
I’m a bit confused. The requirement to declare OSAAppleScriptObjCEnabled
was removed from macOS way back in version 10.10. There’s no such Info.plist key as TemplateForCFBundleIdentifier
, as far as I can see. And the WindowState
entries are for the use of script editors only.
I think there’s something else happening on your system, but I’m not sure what.